Stones of Chaos: The True God by James E. Ward
Download (Source / RGRD / RogueBasin)
Guest Reviewer Eben Howard (aka Deej) (http://adoxographist.livejournal.com/)
The premise of this 7DRL is that you have pissed of your god so badly that your only hope it to start worshiping a completely random god.
When you first start the game it says that the only thing your have to do for the random god is bring a stone of chaos to his alter, but as befits his random nature the god will demand something different (and random) of you each level. You may be asked to kill only a certain number of enemies, or all of them, or none of them. You may be asked to drink all of the potions on the level. You may be asked to run for your life from a super powerful enemy.
The game has the feel of a well made rogue-like. The controls are mostly what would be expected and the difficulty of enemies being represented simply by the character used to display them makes combat encounters easy to jump into.
The graphical layout is old school RL style, but it doesn’t need to be fancy for this game to accomplish its goal. In fact the simple style really gives the feeling that you’re playing one of the first RLs that you always suspected were more about randomness than skill.
I enjoyed this game thoroughly, partly because the randomness makes it interesting and partly because it’s short enough you aren’t upset when you die a random death.
A word from Joe of Cymons Games
James E. Ward created the previous Cymon’s Games game Get Out, which in many ways was a precursor to this game. True God and it’s code will also be a Cymon’s Games game in the future.
I highly recommend you familiarize yourself with this game’s roguebasin entry, as it will give you a grip on some of the random quests in the game. Even with that “help” I haven’t manage to get much past level 3 in this game yet.
Download (Source / RGRD / RogueBasin)


March 28th, 2009 - 8:19 pm
I beat this one. I don’t know why I kept coming back to it.
It hit a point where beating it became inevitable. All the enemies were apparently blind, my vision overshot the top and bottom so that I could map out the entire screen in just a few moves. And when I did pick my encounters at level 7 there wasn’t much that hit me back.
I guess I pleased the RNG.