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Cymons Games

Anaconda

December 19th, 2008

Slide around eating fruit and avoiding your ever growing tail. Think you?ve done this one before? Think again. Instead of a snake which makes 90 degree turns this anaconda turns in smooth curves. Now how easy it is now?

If the game goes too fast for you adjust the number sent to BPS_TO_TIMER(). As the game progresses you?ll find your snake moving faster, as well as turning wider. To stop this behavior comment out the line that reads segLength += 0.001;

Anaconda was written by Jakub Wasilewski for the MinorHack challenge on August 11th, 2007.

3 Responses to “Anaconda”

  1. Alan Monroe

    It busywaits the cpu :(


  2. Joe

    Hmm. Is there a better way to do this in allegro? I know there isn’t in PDCurses.


  3. Joe

    I just discovered that I much prefer this game with the line that reads:
    segLength += 0.001;
    commented out. It prevents your snake’s curve from getting wider the more you play.


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