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	<title>Cymons Games</title>
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	<link>http://cymonsgames.com</link>
	<description>Anyone can make cool games!</description>
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		<title>Obit</title>
		<link>http://cymonsgames.com/obit/</link>
		<comments>http://cymonsgames.com/obit/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 16:10:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2101</guid>
		<description><![CDATA[In the far reaches of space the Obit lives, a smallish multi-dimensional space creature that lives in asteroid clusters. Since asteroids are so small the Obit will jump from one asteroid, breaking free of its minuscule gravity field, and sail through space unable to turn or change it&#8217;s course until it reaches its destination. In [...]]]></description>
			<content:encoded><![CDATA[<p>In the far reaches of space the Obit lives, a smallish multi-dimensional space creature that lives in asteroid clusters. Since asteroids are so small the Obit will jump from one asteroid, breaking free of its minuscule gravity field, and sail through space unable to turn or change it&#8217;s course until it reaches its destination. In some Obits asteroid clusters there are short distance wormholes with predictable properties that the Obits have learned to use. Help each Obit get to it&#8217;s home to win.</p>
<p>Obit is a game that&#8217;s been done before, but with the source code before you now you can make your own levels and challenge your friends, and share your levels on the <a href="/forum/">forums</a>.</p>
<p>The author of the program also built an Allegro version that load bitmaps to make a less text based game. You can see more and download it <a href="/forum/index.php?topic=194.0.">on the forums here</a>.</p>
<p>Obit was make by Marcus Wiseman based on a flash game named Orbox.</p>
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			<wfw:commentRss>http://cymonsgames.com/obit/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Brilliant new ASCIIpOrtal level &#8211; Mechanist 1</title>
		<link>http://cymonsgames.com/brilliant-new-asciiportal-level-mechanist-1/</link>
		<comments>http://cymonsgames.com/brilliant-new-asciiportal-level-mechanist-1/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 16:41:49 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[asciiportal]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2118</guid>
		<description><![CDATA[Wanted to bring this to the attention of anyone who doesn&#8217;t watch the ASCIIpOrtal forums (or subscribed to twitter or Youtube). This is an absolutely BRILLIANT level by zugz on the forums that uses portals in ways that I never considered.

Now THAT is thinking with portals.
Zugz has promised more levels in this set, so stay [...]]]></description>
			<content:encoded><![CDATA[<p>Wanted to bring this to the attention of anyone who doesn&#8217;t watch the <a href="/forum/index.php?board=14.0">ASCIIpOrtal forums</a> (or subscribed to <a href="http://www.twitter.com/cymonsgames/">twitter</a> or <a href="http://www.youtube.com/user/cymonsgames">Youtube</a>). This is an absolutely BRILLIANT level by zugz on the forums that uses portals in ways that I never considered.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/CW-pVZPb2nI&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/CW-pVZPb2nI&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now THAT is thinking with portals.</p>
<p>Zugz has promised more levels in this set, so stay tuned.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/brilliant-new-asciiportal-level-mechanist-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Mandala</title>
		<link>http://cymonsgames.com/mandala/</link>
		<comments>http://cymonsgames.com/mandala/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 13:00:36 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[R. Alan Monroe]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2092</guid>
		<description><![CDATA[Mandalas are square patterns. Think of a line that starts at the mandala&#8217;s center and extends straight out. Imagine swinging it as if it were a piece of rope, with a weight on the end to keep it straight. When the line dips and climbs, you&#8217;ll make an interesting surface. If the line itself ripples [...]]]></description>
			<content:encoded><![CDATA[<p>Mandalas are square patterns. Think of a line that starts at the mandala&#8217;s center and extends straight out. Imagine swinging it as if it were a piece of rope, with a weight on the end to keep it straight. When the line dips and climbs, you&#8217;ll make an interesting surface. If the line itself ripples while you swing it, your surface will be even more interesting.</p>
<p>This is what making mandalas is all about. You control the ripple and the dipping. How many ripples from your hand to the end? That&#8217;s called the ripple frequency, and how many dips in a complete swing, that&#8217;s a frequency too.</p>
<p>When your mandala is made, the ripple and dip effects are added &#8211; if one is positive and the other negative you&#8217;ll tend to get a blank area. But if both are positive, you&#8217;ll have lots of colored fields of various density.</p>
<p>Your mandalas have a third effect, a combination of dips and ripples. All three effects are added to get the surface.</p>
<p>Advice: Until you have a good feel for dips and ripples, use zero (0) for your combination number. Also, use small<br />
integers like 1 or 5 or 4.</p>
<p>Mandala was converted to C by R. Alan Monroe based on a BASIC game of the same name by Greg Yob as found in &#8220;What to do after you hit Return&#8221; by Creative Computing.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/mandala/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>I can&#8217;t put this off any longer.</title>
		<link>http://cymonsgames.com/i-cant-put-this-off-any-longer/</link>
		<comments>http://cymonsgames.com/i-cant-put-this-off-any-longer/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 13:00:47 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2106</guid>
		<description><![CDATA[Today I uploaded the a game by Marcus Wiseman, Mad_Marky on the forums, that will go live on the 26th and will likely be the last of the weekly updates for Cymon&#8217;s Games for a while. You heard me right. Cymon&#8217;s Games is out of games. Oh, it&#8217;s possible that someone else will submit a [...]]]></description>
			<content:encoded><![CDATA[<p>Today I uploaded the a game by Marcus Wiseman, <a href="http://cymonsgames.com/forum/index.php?action=profile;u=127;sa=showPosts">Mad_Marky</a> on the forums, that will go live on the 26th and will likely be the last of the weekly updates for Cymon&#8217;s Games for a while. You heard me right. Cymon&#8217;s Games is out of games. Oh, it&#8217;s possible that someone else will submit a game before that. Possible even that I might write a game or two and extend that deadline. But there&#8217;s no denying it; after a solid 2 years of constant weekly updates with a new program and it&#8217;s source code every week, the end is near.</p>
<p><a href="/cymons-games-gets-critisism-and-deserves-it/">A little while back</a> I alluded to the fact that Cymon&#8217;s Games is changing, but I haven&#8217;t said much since. The fact that I&#8217;m not getting enough program in is only one reason for the change. As the ratio of games coming in to weeks dropped to less than one and the stock of programs I had to draw on dwindled I had to make a choice: stop working on my other projects and focus on making sure the site had enough games to maintain one a week or let it go. Considering that the &#8220;other projects&#8221; above included work, school, and family life it wasn&#8217;t really much of a decision to make. But, so you feel a little bit better I&#8217;ll mention that  &#8220;other projects&#8221; also includes bigger projects like <a href="http://www.youtube.com/user/cymonsgames#grid/user/FF00D2CBDF9B0E60">my rant videos</a>, the next version of ASCIIpOrtal, and a BIG project that will take several years to implement and will (hopefully) change the face of both early computer science education and the domain of Cymon&#8217;s Games. I&#8217;ve alluded to this many times in the past too, but details will have to wait for another post.</p>
<p>Let me reiterate: Cymon&#8217;s Games is not closing down, just slowing down for a while. &#8220;A new game and it&#8217;s source every week&#8221; will no longer be something I focus on is all. I hate to do this because I the community that&#8217;s come to Cymon&#8217;s Games and I hope you all will stick around. Don&#8217;t think of this as an end. Think of it as a calm before the storm.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/i-cant-put-this-off-any-longer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Balad of Mad_Marky</title>
		<link>http://cymonsgames.com/balad-of-mad_marky/</link>
		<comments>http://cymonsgames.com/balad-of-mad_marky/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 01:35:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2110</guid>
		<description><![CDATA[Come, I&#8217;ll tell you a story &#8217;bout a guy named Markus.
&#8230; uh, never mind.
I first ran into Marky online when I saw his ASCII Lemmings game on YouTube. We connected on chat and began an interaction back and forth as I mentored him in his development ASCII Lemmings as a one-switch game for Gamma 4. [...]]]></description>
			<content:encoded><![CDATA[<p>Come, I&#8217;ll tell you a story &#8217;bout a guy named Markus.</p>
<p>&#8230; uh, never mind.</p>
<p>I first ran into Marky online when I saw his <a href="http://www.youtube.com/watch?v=R_Br8SpwDwI">ASCII Lemmings game on YouTube</a>. We connected on chat and began an interaction back and forth as I mentored him in his development ASCII Lemmings as a one-switch game for Gamma 4. I say mentored because while I intended to contribute more in the end he did everything and I answered his questions. Unfortunately for Gamma 4 we missed the deadline my a mere 11 hours. Fortunately this meant Mad Mister Marcus could develop his game into a multi-switch game. The number of switches ended up being 4, by the way.</p>
<p>Marcus posted many of his <a href="/forum/index.php?board=6.0">old programs on the forums</a>. Unfortunately they use Windows.h instead of curses so they&#8217;re not cross-platform compatible, but they are a lot of fun.</p>
<p>This week&#8217;s program, <a href="/obit/">Obit</a>, Marcus just kinda threw together. That&#8217;s a Cymon&#8217;s Games game right there. After he made the text version he, without any prior experience, made an <a href="/forum/index.php?topic=194.0">allegro version</a>. Wow. Marcus is another one that I consider to be a Cymon&#8217;s Games success story. Not that he learned programming here, but Cymon&#8217;s Games gave him an excuse to program, and that&#8217;s what it&#8217;s all about.</p>
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			<wfw:commentRss>http://cymonsgames.com/balad-of-mad_marky/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>RoverWars</title>
		<link>http://cymonsgames.com/roverwars/</link>
		<comments>http://cymonsgames.com/roverwars/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 13:00:07 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2064</guid>
		<description><![CDATA[Rover Wars, there can be only one. With each opponent you absorb you add to your total mass. However you can just as easily be absorbed by someone larger. The last blob left is the winner.
Rover Warsis a competitive game for 3 players. At the main menu you can choose to let the computer control [...]]]></description>
			<content:encoded><![CDATA[<p>Rover Wars, there can be only one. With each opponent you absorb you add to your total mass. However you can just as easily be absorbed by someone larger. The last blob left is the winner.</p>
<p>Rover Warsis a competitive game for 3 players. At the main menu you can choose to let the computer control any of the opponents. Then just into the game. Absorb blobs smaller than you, avoid balls larger than you. The last of the 3 player blobs left is the winner. Rounds tend to be short, not lasting more than a minute. A good enhancement would be some sort of score table between games to keep track of who&#8217;s won more games and declare a winner after a number of wins.</p>
<p>Rover Warswas written by Joe Larson.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/roverwars/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>SkeeBall</title>
		<link>http://cymonsgames.com/skeeball/</link>
		<comments>http://cymonsgames.com/skeeball/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 13:00:08 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[James E. Ward]]></category>
		<category><![CDATA[one-switch]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2059</guid>
		<description><![CDATA[In arcades around America there can be found a simple game where players bowl small balls up a ramp with a jump at the end an attempt to skip their ball into one of the scored targets at the end. Most times the game is played for tickets that can then be redeemed for prizes. [...]]]></description>
			<content:encoded><![CDATA[<p>In arcades around America there can be found a simple game where players bowl small balls up a ramp with a jump at the end an attempt to skip their ball into one of the scored targets at the end. Most times the game is played for tickets that can then be redeemed for prizes. This version of skee ball is all the fun and frustration of the famous arcade staple with none of the quarters lost.</p>
<p>This game is also a one-switch game, meaning you play it with only a single button, so even those with severe physical limitations can participate.</p>
<p>Skee ball is by James E. Ward.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/skeeball/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>I got featured in a game</title>
		<link>http://cymonsgames.com/i-got-featured-in-a-game/</link>
		<comments>http://cymonsgames.com/i-got-featured-in-a-game/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 17:41:34 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2098</guid>
		<description><![CDATA[If you weren&#8217;t aware I&#8217;m an active part of the bytejacker community, and another member of the community is Danny who is an active flash game developer. Danny took part in this year&#8217;s Global Game Jam and made a game (look at that grin. Feels good to finish something) based on a discussion on Bytejacker [...]]]></description>
			<content:encoded><![CDATA[<p>If you weren&#8217;t aware I&#8217;m an active part of the <a href="http://bytejacker.com">bytejacker</a> community, and another member of the community is Danny who is an <a href="http://coolio-niato.newgrounds.com/">active flash game developer</a>. <a href="http://www.bytejacker.com/episodes/073/comment-page-1#comment-6406">Danny</a> took part in this year&#8217;s <a href="http://www.globalgamejam.org/">Global Game Jam</a> and <a href="http://www.bytejacker.com/episodes/073/comment-page-1#comment-6455">made a game</a> (look at that grin. Feels good to finish something) based on a discussion on Bytejacker a few weeks back about ice levels. His game was nothing but ice levels and featured Anthony and Jon from bytejacker and me giving level hints from my basement. More games need Joe level hints.</p>
<p><a href="http://www.newgrounds.com/portal/view/526208">I hate ice levels</a> is a punishingly difficult game that satirizes all the worst things in platform games including disappearing blocks, (mercifully few) pixel-perfect jumps, and of course lots of slip slidey ice.</p>
<p><a href="http://www.newgrounds.com/portal/view/526208">http://www.newgrounds.com/portal/view/526208</a></p>
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			<wfw:commentRss>http://cymonsgames.com/i-got-featured-in-a-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>PickUp</title>
		<link>http://cymonsgames.com/pickup/</link>
		<comments>http://cymonsgames.com/pickup/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 13:00:14 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2055</guid>
		<description><![CDATA[The rules are simple. Two people take things from a single pile. There is a minimum amount you must take, a maximum amount you can take, the winner and loser is determined by the last piece. There are a multitude of variations on this game, but the solution is surprisingly similar for all of them.
Just [...]]]></description>
			<content:encoded><![CDATA[<p>The rules are simple. Two people take things from a single pile. There is a minimum amount you must take, a maximum amount you can take, the winner and loser is determined by the last piece. There are a multitude of variations on this game, but the solution is surprisingly similar for all of them.</p>
<p>Just like <a href="/nimtrainer/">Nim</a> this is a solved game, if both players know what they&#8217;re doing the end of the game is determined from the first move. Unlike Nim the solution is simple enough for you to figure out in your head so there&#8217;s no need for a trainer. Play the computer on the hardest setting and see if you can&#8217;t devise the strategy yourself. Then play it on an easier setting and see if you can&#8217;t catch when it makes a mistake and turn things to your advantage.</p>
<p>Pick Up is written by Joe Larson inspired by <a href="http://www.atariarchives.org/basicgames/showpage.php?page=177">23 Matches by Bob Albrecht</a> and <a href="http://www.atariarchives.org/basicgames/showpage.php?page=14">Batnum by John Kemeny</a> both found in ‘BASIC Computer Games’ edited by David H Ahl (c) 1978.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 35px; width: 1px; height: 1px;">LIttlest boy is not napping</div>
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			<wfw:commentRss>http://cymonsgames.com/pickup/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Comments are messed up</title>
		<link>http://cymonsgames.com/comments-are-messed-up/</link>
		<comments>http://cymonsgames.com/comments-are-messed-up/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 16:28:25 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2089</guid>
		<description><![CDATA[Working on the problem, but it seems now all the comments are showing in the comments section. It doesn&#8217;t happen all the time, just sometimes. Still trying to diagnose the problem, but it&#8217;s causing some strange effects to google too. Don&#8217;t know what&#8217;s going on. In chrome reportedly I&#8217;m being told the comments show as [...]]]></description>
			<content:encoded><![CDATA[<p>Working on the problem, but it seems now all the comments are showing in the comments section. It doesn&#8217;t happen all the time, just sometimes. Still trying to diagnose the problem, but it&#8217;s causing some strange effects to google too. Don&#8217;t know what&#8217;s going on. In chrome reportedly I&#8217;m being told the comments show as disabled.</p>
<p>Until then you can give me status updates on <a href="http://cymonsgames.com/forum/index.php?topic=29.0">the forums.</a> Unless those are <a href="http://cymonsgames.com/forum/index.php?topic=29.msg1015#msg1015">messed up too</a>. In which case <a href="http://cymonsgames.com/contact-us/">contact me</a>.</p>
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		<slash:comments>3</slash:comments>
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