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	<title>Cymons Games</title>
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	<link>http://cymonsgames.com</link>
	<description>Anyone can make cool games!</description>
	<lastBuildDate>Fri, 20 Aug 2010 13:00:32 +0000</lastBuildDate>
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		<title>CaesarCipher</title>
		<link>http://cymonsgames.com/caesarcipher/</link>
		<comments>http://cymonsgames.com/caesarcipher/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 13:00:32 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2257</guid>
		<description><![CDATA[The shift cipher is one of the most basic ways of encoding messages. It is simple enough that a child with a piece of paper, or perhaps a more complicated aid like a decoder wheel or code ring, is able to encrypt messages on their own. It consists of replacing each letter in your message [...]]]></description>
			<content:encoded><![CDATA[<p>The shift cipher is one of the most basic ways of encoding messages. It is simple enough that a child with a piece of paper, or perhaps a more complicated aid like a decoder wheel or code ring, is able to encrypt messages on their own. It consists of replacing each letter in your message with the letter some fixed distance further down the alphabet. So a shift cipher of 1 would replace all the As with B, B with C, and so on. A shift of 10 would replace A with K, B with L, and so on. When you reach Z you simply wrap the alphabet around to A again, so in the example where A is K, then P is Z, so Q is A, and R is B, etc. The shift cipher was used by Julius Caesar to communicate with his generals, hence it is also called the Caesar cipher.</p>
<p>In practice the Caesar cipher offers almost no communication security. There are only 25 possible ways for you to encode your message, so even without the key it&#8217;s possible to exhaust decode the message by exhaustively checking all keys. This program has been set up to do just that with the &#8220;break&#8221; option. Just type in your message and let it try all the possibilities for you.</p>
<p>To increase security with your shift cipher you can advance the key after every letter, changing the key and making it much more difficult to break using an exhaustive method. You will need to communicate to the receiver of the message what the initial shift is (by the value of what A equals initially) and how much to advance the key by every letter. This can be done by simply sending them through separate channels the letter and number they&#8217;ll need. So if you received the key &#8220;G5&#8243; you&#8217;d have all you needed to decode the following message:</p>
<blockquote><p>Zsu gtka nj Qhkscgwo Zozaoip ds dd ayrzw vwzwqjpzx unlj wnva kebh yw ywxua ljuowre&#8217;ft emwwlfhl trkspzjh tj.</p></blockquote>
<p>Caesar Cipher is written by Joe Larson.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/caesarcipher/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>RoguelikeDefense</title>
		<link>http://cymonsgames.com/roguelikedefense/</link>
		<comments>http://cymonsgames.com/roguelikedefense/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 14:20:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2247</guid>
		<description><![CDATA[The horde has returned (again). But this time weak defense with walls and a sword, you&#8217;ve got a new arsenal. Arrow towers, cannons, catapults and wizards will take the fight to they get near. Build mines and wood units to give your resources a boost for a few turns. Some weapons will slow the incoming [...]]]></description>
			<content:encoded><![CDATA[<p>The horde has returned (<a href="/horde/">again</a>). But this time weak defense with walls and a sword, you&#8217;ve got a new arsenal. Arrow towers, cannons, catapults and wizards will take the fight to they get near. Build mines and wood units to give your resources a boost for a few turns. Some weapons will slow the incoming tide. literally encumbering the movement of hit units. Some units shoot fast but do less damage, some units shoot slow but do massive damage.</p>
<p>Roguelike Defense doesn&#8217;t ramp you up to the task of defending it&#8217;s 9 lanes all at once. But it also doesn&#8217;t leave you to defend yourself at once. Your initial wall will be enough to mostly slow down the first wave, but you had better develop some strategy quick because every creature that makes it through is a point off your health. When that reaches zero it&#8217;s game over. And you may think that you&#8217;ve got a grip on thing until the swarm starts rushing your line of defense faster and your mines and woods start running out of resources and disappearing on you.</p>
<p>How many waves will you survive before the horde over runs your castle.</p>
<p><strong>Controls:</strong></p>
<ul>
<li>Arrows: Move Cursor</li>
<li>Space/Enter: Make selection</li>
<li>Esc: Cancel Selection</li>
<li>+/- : Change game speed.</li>
</ul>
<p>Roguelike Defense was written by Marcus Wiseman.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/roguelikedefense/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Star Control 1, greatest game ever!</title>
		<link>http://cymonsgames.com/star-control-1-greatest-game-ever/</link>
		<comments>http://cymonsgames.com/star-control-1-greatest-game-ever/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 15:00:08 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2226</guid>
		<description><![CDATA[
This a topic that I never really get to do justice, so I decided to get up on my soapbox and really rant properly about the greatest game ever&#8230; in my humble opinion.
Next time maybe I&#8217;ll do a video rant about Robot Odyssey.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NX0M2Ftf6ho&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/NX0M2Ftf6ho&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This a topic that I never really get to do justice, so I decided to get up on my soapbox and really rant properly about the greatest game ever&#8230; in my humble opinion.</p>
<p>Next time maybe I&#8217;ll do a video rant about Robot Odyssey.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>StarCraft 2 sucks podcast</title>
		<link>http://cymonsgames.com/starcraft-2-sucks-podcast/</link>
		<comments>http://cymonsgames.com/starcraft-2-sucks-podcast/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 13:21:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2250</guid>
		<description><![CDATA[You have no idea how many times I&#8217;ve had to catch myself typing &#8220;Control&#8221; instead of &#8220;Craft&#8221;.
Maybe it&#8217;d be more accurate to say &#8220;StarCraft 2 isn&#8217;t as awesome as it should have been&#8221; but that won&#8217;t get folks attention the same way. I&#8217;m planning on making a YouTube video of this rant in the style [...]]]></description>
			<content:encoded><![CDATA[<p>You have no idea how many times I&#8217;ve had to catch myself typing &#8220;Control&#8221; instead of &#8220;Craft&#8221;.</p>
<p>Maybe it&#8217;d be more accurate to say &#8220;StarCraft 2 isn&#8217;t as awesome as it should have been&#8221; but that won&#8217;t get folks attention the same way. I&#8217;m planning on making a YouTube video of this rant in the style of <a href="http://www.youtube.com/watch?v=h3CChpkEghs">my</a> <a href="http://www.youtube.com/watch?v=i9rMCM1tg2w">other</a> <a href="http://www.youtube.com/watch?v=F5z9MmfNORo">rants</a> (and <a href="http://www.youtube.com/watch?v=f4YMYdE9xko">explanatory video</a>) on Youtube, but that part takes time, so to be sure I don&#8217;t get scooped by <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">anyone</a> else I&#8217;m going to take the audio I&#8217;ve recorded and release it here podcast style. (If someone else ends up saying this, while they may be more popular I can at least claim to have been first.)</p>
<p>You can download my ranting here in either MP3 or, for that indie cred, OGG  format. I kept it short, less than 6 minutes, so it won&#8217;t take all of your day:</p>
<p style="text-align: center;"><strong><a href="/audio/8-1-2010-StarCraft-2-rant-podcast.mp3">8-1-2010-StarCraft-2-rant-podcast.mp3</a></strong></p>
<p style="text-align: center;"><strong><a href="/audio/8-1-2010-StarCraft-2-rant-podcast.ogg">8-1-2010-StarCraft-2-rant-podcast.ogg</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/starcraft-2-sucks-podcast/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Warpie</title>
		<link>http://cymonsgames.com/warpie/</link>
		<comments>http://cymonsgames.com/warpie/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 14:00:23 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2243</guid>
		<description><![CDATA[Warpie is a tile based side view single screen puzzle game that uses  text-like output with a twist. You are a prototype pilot testing the new phasic rocket pack that can propel you not only in any direction but through obstacles as well until you emerge safely into empty space again. Simply point your [...]]]></description>
			<content:encoded><![CDATA[<p>Warpie is a tile based side view single screen puzzle game that uses  text-like output with a twist. You are a prototype pilot testing the new phasic rocket pack that can propel you not only in any direction but through obstacles as well until you emerge safely into empty space again. Simply point your rocket in the direction you wish to go. If there&#8217;s nothing in your path you will streak across the room until stopped by an obstacle. If you activate the rocket near an obstacle you will phase through it until you emerge safely from the other side. Additionally if you phase outside the room you will teleport to the wall opposite and continue your journey. But beware the spikes (in red).</p>
<p>If you find yourself trying to pull of a trick fall and can&#8217;t get it to work try using the wrap-around and go the other way. You can aim while you&#8217;re falling, but not while you&#8217;re flying.</p>
<p>Warpy is written my Marcus Wiseman and utilizes the allegro library for graphics and sound. To hear the sound you will need a &#8220;Teleport.wav&#8221; sound file that you can either choose yourself or the one included in the executable.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dice</title>
		<link>http://cymonsgames.com/dice/</link>
		<comments>http://cymonsgames.com/dice/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 14:30:43 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2239</guid>
		<description><![CDATA[Simple craps, guess and roll, dice battle. While the program is very simple, dice is an example of object-oriented programming.
Dice is written by oldlaptop on the Cymon&#8217;s Games forum.
]]></description>
			<content:encoded><![CDATA[<p>Simple craps, guess and roll, dice battle. While the program is very simple, dice is an example of object-oriented programming.</p>
<p>Dice is written by oldlaptop on the Cymon&#8217;s Games forum.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/dice/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rockin’ Android Podcast featuring ME part 2</title>
		<link>http://cymonsgames.com/rockin%e2%80%99-android-podcast-featuring-me-part-2/</link>
		<comments>http://cymonsgames.com/rockin%e2%80%99-android-podcast-featuring-me-part-2/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:00:53 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2229</guid>
		<description><![CDATA[The second half of the Rockin&#8217; Android podcast that I was a part of went up on the 7th AND I MISSED IT! But that&#8217;s okay, this is the internet and everything is saved. So go check out RockinAndroid.com/podcast and give it a listen. I talk about old DOS games that I loved, we mention [...]]]></description>
			<content:encoded><![CDATA[<p>The second half of the Rockin&#8217; Android podcast that I was a part of went up on the 7th AND I MISSED IT! But that&#8217;s okay, this is the internet and everything is saved. So go check out <a href="http://rockinandroid.com/podcast">RockinAndroid.com/podcast</a> and give it a listen. I talk about old DOS games that I loved, we mention the <a href="http://www.java4k.com/">Java4k web site</a>, <a href="http://www.monacoismine.com/">Monaco</a>, grazing mechanics, ASCIIpOrtal, Captian Forever, and whatever we popped into our head.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/rockin%e2%80%99-android-podcast-featuring-me-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LaserSweeper</title>
		<link>http://cymonsgames.com/lasersweeper/</link>
		<comments>http://cymonsgames.com/lasersweeper/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 14:00:49 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Adam Gates]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2234</guid>
		<description><![CDATA[Do you like Mine Sweeper? Do you want something that&#8217;s a bit of a new challenge? Are you ready for Laser Sweeper?
Somewhat like BlackBox before it in Laser Sweeper you are trying to discern the location of hidden objects by observing the behavior of shots fired into the unknown space, only in Laser Sweeper the [...]]]></description>
			<content:encoded><![CDATA[<p>Do you like Mine Sweeper? Do you want something that&#8217;s a bit of a new challenge? Are you ready for Laser Sweeper?</p>
<p>Somewhat like <a href="/blackbox/">BlackBox</a> before it in Laser Sweeper you are trying to discern the location of hidden objects by observing the behavior of shots fired into the unknown space, only in Laser Sweeper the relationship is more direct. The objects you are firing at are mirrors that when your laser hits can reflect 90 degrees. But just because you think you know where the laser turned, don&#8217;t be so hasty. Check the distance the laser traveled or you may be surprised to discover it took a less-than-direct route. Even checking the distance your first few guesses may just have to be lucky, but as more of the board is uncovered with skill you will be able to revel the whole board.</p>
<p>Or will you?</p>
<p>Laser Sweeper will take some patience and thought to win. But with some time you may find this becoming your new favorite time waster. Just one more game.</p>
<p>Laser Sweeper was made by Adam Gates (<a href="http://radad.webhop.org/">aka radad</a>) and introduced on the <a href="http://cymonsgames.com/forum/index.php?topic=312.0">Cymon&#8217;s Games forum</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/lasersweeper/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>asciiPong</title>
		<link>http://cymonsgames.com/asciipong/</link>
		<comments>http://cymonsgames.com/asciipong/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 13:00:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[ratfink]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2210</guid>
		<description><![CDATA[It&#8217;s pong. It uses text characters. Does anything more need to be said?
Well, maybe a little bit.
Ratfink&#8217;s version of the classic game overcomes some of the shortages in the curses input routines by offering 3 different control schemes, each of which are accessible from the (rather cool) main menu or at any time by pressing [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s pong. It uses text characters. Does anything more need to be said?</p>
<p>Well, maybe a little bit.</p>
<p>Ratfink&#8217;s version of the classic game overcomes some of the shortages in the curses input routines by offering 3 different control schemes, each of which are accessible from the (rather cool) main menu or at any time by pressing the 1, 2, or 3 keys. Deflecting the ball with a moving paddle will add or subtract y-axis motion from the ball, which is the trick to scoring against the computer opponent.</p>
<p>asciiPong is written by Ratfink.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/asciipong/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Whoops, let the news slide</title>
		<link>http://cymonsgames.com/whoops-let-the-news-slide/</link>
		<comments>http://cymonsgames.com/whoops-let-the-news-slide/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 17:18:14 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2219</guid>
		<description><![CDATA[Things haven&#8217;t been idle. Quite the opposite. I&#8217;ve been very busy. I just haven&#8217;t done a proper news update in a while.
Remember back when I said I was going to stop doing weekly program updates for the site and was just going to update programs as they came? Well I didn&#8217;t expect to be getting [...]]]></description>
			<content:encoded><![CDATA[<p>Things haven&#8217;t been idle. Quite the opposite. I&#8217;ve been very busy. I just haven&#8217;t done a proper news update in a while.</p>
<p>Remember back when I said I was going to <a href="/i-cant-put-this-off-any-longer/">stop doing weekly program updates</a> for the site and was just going to update programs as they came? Well I didn&#8217;t expect to be getting a rash of so many at once. I finish the text adventure for <a href="/werewolvesandwanderer/">Werewolves and Wanderer</a>, but unable to put the code down make an <a href="/werewolvesandwanderercolor/">enchanted version</a> that goes up not 5 days later. Then 4 days later Ratfink finished asciiPong, so I throw that up, but only 3 days later I&#8217;ve got a <a href="/fireworks/">seasonal program</a> that I finish that&#8217;s already a day late, so I rush it to the featured page.</p>
<p>I should have spaced things out a bit more. In fact asciiPong is going to be taken down so it can be re-featured next Monday for a solid week, but already there&#8217;s <a href="/forum/index.php?topic=312.msg1553#msg1553">another game</a> knocking down the door. Wow.</p>
<p>There&#8217;s one more <a href="/category/editorial/">rant</a> coming up too, tho if you&#8217;re subscribed to my YouTube channel you&#8217;ve probably already seen it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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