If you’re living in America this is coming a day late… or 364 days early. Maybe by then I’ll have a revised edition. At the very least it’ll be available then.
So I found this program on allegro.cc, downloaded the source, and did some editing to get it to work with the newest version of allegro, but didn’t make enough changes to justify calling it my own and could never get a hold of the original author, so I posted the modified program in the forums, but never put it in the official collection of Cymon’s Games. Then I came back to it, made several significant changes, enough that I don’t feel bad posting it here.
As a pretty display this program could have been something fun just to watch, but there is a game to be played here. Click on the fireworks to detonate them. Detonate 3 in a row of the same color and you’ve made a chain. Your score is the number of chains you chain together. Break the chain and reset your score. The difficulty is designed to ramp up slowly with only 2 types of fireworks coming infrequently progressing to anything goes at a breakneck pace as your chain count increases. You should never be without the color you need to complete a chain.
If a firework falls to the bottom of the screen without being clicked you lose a life, all existing fireworks are cleared, and the pace of the fireworks is slowed back down, but you keep any existing chains so you can continue to rack up your score unless you break the chain. Post your best scores here.
Fireworks is by el Hamil with additional work by Joe Larson. Fireworks uses the allegro library.