Subscribe via RSS Become a friend on Facebook Follow me on Twitter

Cymons Games

Fireworks

July 5th, 2010

If you’re living in America this is coming a day late… or 364 days early. Maybe by then I’ll have a revised edition. At the very least it’ll be available then.

So I found this program on allegro.cc, downloaded the source, and did some editing to get it to work with the newest version of allegro, but didn’t make enough changes to justify calling it my own and could never get a hold of the original author, so I posted the modified program in the forums, but never put it in the official collection of Cymon’s Games. Then I came back to it, made several significant changes, enough that I don’t feel bad posting it here.

As a pretty display this program could have been something fun just to watch, but there is a game to be played here. Click on the fireworks to detonate them. Detonate 3 in a row of the same color and you’ve made a chain. Your score is the number of chains you chain together. Break the chain and reset your score. The difficulty is designed to ramp up slowly with only 2 types of fireworks coming infrequently progressing to anything goes at a breakneck pace as your chain count increases. You should never be without the color you need to complete a chain.

If a firework falls to the bottom of the screen without being clicked you lose a life, all existing fireworks are cleared, and the pace of the fireworks is slowed back down, but you keep any existing chains so you can continue to rack up your score unless you break the chain. Post your best scores here.

Fireworks is by el Hamil with additional work by Joe Larson. Fireworks uses the allegro library.

5 Responses to “Fireworks”

  1. Ratfink

    Great graphics, great gameplay! I love this game.


  2. Joe

    I’m loving this game too. I can’t quit fiddling with the code. …Well, I couldn’t. I think I’m done now. See the source for a complete list of everything that I’ve changed, but biggest change of all:

    I’ve added SOUND! Not sure how great the sounds are, but they’re there. Referred to bomb rain to learn how. Wasn’t as hard as I thought. in fact I think I’m now ready to start my next big mini-project.


  3. lgshort

    Very nice. Does the explosion algorithm change as your chain increases?


  4. Joe

    The code is right there. Short answer, aside from shooing more rockets as your chain increases there’s no change in the way they explode.

    There are 4 different fireworks, tho at first you should only see 2 at a time. As the game progresses you should see more at a time, up to all 4. I wanted to add more, but it almost seems like that broke the game. I was having a hard time getting the game to only pick 2 and stick with it. That part still needs a little work.


  5. Ratfink

    Wow! The sound really adds effect! It would be nice if there was more bass in it; fireworks aren’t that full of treble. I’ll see if I can do that now.


Leave a Reply

Cymons Games. All programs provided without guarantee or warranty. Maintained by Joseph Larson.
If you have any questions or notice something is wrong please contact me. Powered by WordPress.