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Cymons Games

LaserSweeper

July 19th, 2010

Do you like Mine Sweeper? Do you want something that’s a bit of a new challenge? Are you ready for Laser Sweeper?

Somewhat like BlackBox before it in Laser Sweeper you are trying to discern the location of hidden objects by observing the behavior of shots fired into the unknown space, only in Laser Sweeper the relationship is more direct. The objects you are firing at are mirrors that when your laser hits can reflect 90 degrees. But just because you think you know where the laser turned, don’t be so hasty. Check the distance the laser traveled or you may be surprised to discover it took a less-than-direct route. Even checking the distance your first few guesses may just have to be lucky, but as more of the board is uncovered with skill you will be able to revel the whole board.

Or will you?

Laser Sweeper will take some patience and thought to win. But with some time you may find this becoming your new favorite time waster. Just one more game.

Laser Sweeper was made by Adam Gates (aka radad) and introduced on the Cymon’s Games forum.

6 Responses to “LaserSweeper”

  1. Ratfink

    Where is the source code? Normally you have the C or C++ source code available on this page.


  2. Joe

    Thanks for the heads up Ratfink. The source is in the zip, but I do need to have it there separately. I’ll have it fixed in 5 minutes.


  3. Ratfink

    This doesn’t work with ncurses, as it uses PDCurses mouse routines.


  4. sh228

    @ ratfink: I’m not running linux at the moment, but when I do, I’ll compille it.


  5. Joe

    I’ve edited the code with #ifdef PDCURSES blocks around the mouse specific code. it should work now by defaulting to keyboard only control in ncurses. You could also take it as a challenge to write the code so that ncurses mouse calls can be used.


  6. Ratfink

    Also, you need the same #ifdef around PDC_set_title(). With that, it compiles on Linux. However, selecting any menu item causes an assertion to fail. I’ll try the Windows version with Wine I guess.


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