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Cymons Games

Obit

February 26th, 2010

In the far reaches of space the Obit lives, a smallish multi-dimensional space creature that lives in asteroid clusters. Since asteroids are so small the Obit will jump from one asteroid, breaking free of its minuscule gravity field, and sail through space unable to turn or change it’s course until it reaches its destination. In some Obits asteroid clusters there are short distance wormholes with predictable properties that the Obits have learned to use. Help each Obit get to it’s home to win.

Obit is a game that’s been done before, but with the source code before you now you can make your own levels and challenge your friends, and share your levels on the forums.

The author of the program also built an Allegro version that load bitmaps to make a less text based game. You can see more and download it on the forums here.

Obit was make by Marcus Wiseman based on a flash game named Orbox.

7 Responses to “Obit”

  1. Ratfink

    Fun game, but it leaves my terminal in a weird mode when it exits, so I can’t see what I’m typing. Also, when I press enter it doesn’t make a newline. It’s still a great game though, and it isn’t that hard to open a new terminal, but it would be nice if it reset the terminal mode.

    (Grammar note: “it’s” is a contraction of “it” and “is”; the possessive form of “it” is “its”. So you said, “sail through space unable to turn or change it is course until it reaches it is destination.” I know it’s an odd rule, since just about every other word’s possessive form is made by appending an apostrophe and an s. I’m sure I’m sounding like some sort of evil grammar freak by now.)


  2. Joe

    Daggum, every time I type those characters I hear strongbad in my head singing “Ohhhhhhh If you want it to be possessive, it’s just ‘I-T-S.’ But, if it’s supposed to be a contraction then it’s ‘I-T-apostrophe-S,’ scalawag.


  3. James E. Ward

    It will work a little better if in main() right before the return 0; you call endwin().


  4. sh228

    Yeah, endwin() works on linux.


  5. stalepie

    This is a really impressive game. I got stuck for a bit on level 11. Level 12 is easier. On 13 now as I type… uh… I think one problem (or one thing I’d change) is make it pause (or beep) right before you win a level because sometimes it switches to the next screen so fast I didn’t even realize I was about to hit the E. Great game, though. I like it.

    (Oh I see by the source code that there’s only one more level after this :)

    EDIT: Make that 0 more levels — the last level is a You Win screen.

    Also if you ever add more levels, I suggest giving more paths for the player to try (you were starting to do that around level 8, I think)… so that it’s trickier and there’s more wrong turns. I’m not sure how many options are left open when the screen is that small, though. It’s neat though, it reminds me of Portal, though I haven’t played that Valve Software game, just seen videos.


  6. Joe

    stalepie, the source code is there, you’ve clearly checked it out, sowhy not add your own levels. When you do, why not share your modified source in the forums.

    I definitely think there are unexplored opportunities in the maps for this game. Paths that criss-cross each other to inescapable dead ends, non-euclidean labyrinthine paths to the exits, all very portal-like.


  7. Joe

    Holy smokes, here’s a take on the idea I never considered:

    http://www.youtube.com/watch?v=0RykZ7MZE0o

    2 pieces, 1 you need to get to certian goals, the other you can use to block ways so that you can get to other places. Wow.


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