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	<title>Comments on: Obit</title>
	<atom:link href="http://cymonsgames.com/obit/feed/" rel="self" type="application/rss+xml" />
	<link>http://cymonsgames.com/obit/</link>
	<description>Anyone can make cool games!</description>
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		<title>By: Joe</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2392</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 20 Apr 2010 15:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2392</guid>
		<description>Holy smokes, here&#039;s a take on the idea I never considered:

http://www.youtube.com/watch?v=0RykZ7MZE0o

2 pieces, 1 you need to get to certian goals, the other you can use to block ways so that you can get to other places. Wow.</description>
		<content:encoded><![CDATA[<p>Holy smokes, here&#8217;s a take on the idea I never considered:</p>
<p><a href="http://www.youtube.com/watch?v=0RykZ7MZE0o" rel="nofollow">http://www.youtube.com/watch?v=0RykZ7MZE0o</a></p>
<p>2 pieces, 1 you need to get to certian goals, the other you can use to block ways so that you can get to other places. Wow.</p>
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		<title>By: Joe</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2287</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 28 Mar 2010 14:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2287</guid>
		<description>stalepie, the source code is there, you&#039;ve clearly checked it out, sowhy not add your own levels. When you do, why not share your modified source in the &lt;a href=&quot;http://cymonsgames.com/forum/index.php?board=6.0&quot; rel=&quot;nofollow&quot;&gt;forums&lt;/a&gt;.

I definitely think there are unexplored opportunities in the maps for this game. Paths that criss-cross each other to inescapable dead ends, non-euclidean labyrinthine paths to the exits, all very portal-like.</description>
		<content:encoded><![CDATA[<p>stalepie, the source code is there, you&#8217;ve clearly checked it out, sowhy not add your own levels. When you do, why not share your modified source in the <a href="http://cymonsgames.com/forum/index.php?board=6.0" rel="nofollow">forums</a>.</p>
<p>I definitely think there are unexplored opportunities in the maps for this game. Paths that criss-cross each other to inescapable dead ends, non-euclidean labyrinthine paths to the exits, all very portal-like.</p>
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		<title>By: stalepie</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2285</link>
		<dc:creator>stalepie</dc:creator>
		<pubDate>Sun, 28 Mar 2010 10:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2285</guid>
		<description>This is a really impressive game. I got stuck for a bit on level 11. Level 12 is easier. On 13 now as I type... uh... I think one problem (or one thing I&#039;d change) is make it pause (or beep) right before you win a level because sometimes it switches to the next screen so fast I didn&#039;t even realize I was about to hit the E. Great game, though. I like it. 

(Oh I see by the source code that there&#039;s only one more level after this :)

EDIT: Make that 0 more levels -- the last level is a You Win screen.

Also if you ever add more levels, I suggest giving more paths for the player to try (you were starting to do that around level 8, I think)... so that it&#039;s trickier and there&#039;s more wrong turns. I&#039;m not sure how many options are left open when the screen is that small, though. It&#039;s neat though, it reminds me of Portal, though I haven&#039;t played that Valve Software game, just seen videos.</description>
		<content:encoded><![CDATA[<p>This is a really impressive game. I got stuck for a bit on level 11. Level 12 is easier. On 13 now as I type&#8230; uh&#8230; I think one problem (or one thing I&#8217;d change) is make it pause (or beep) right before you win a level because sometimes it switches to the next screen so fast I didn&#8217;t even realize I was about to hit the E. Great game, though. I like it. </p>
<p>(Oh I see by the source code that there&#8217;s only one more level after this :)</p>
<p>EDIT: Make that 0 more levels &#8212; the last level is a You Win screen.</p>
<p>Also if you ever add more levels, I suggest giving more paths for the player to try (you were starting to do that around level 8, I think)&#8230; so that it&#8217;s trickier and there&#8217;s more wrong turns. I&#8217;m not sure how many options are left open when the screen is that small, though. It&#8217;s neat though, it reminds me of Portal, though I haven&#8217;t played that Valve Software game, just seen videos.</p>
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	<item>
		<title>By: sh228</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2252</link>
		<dc:creator>sh228</dc:creator>
		<pubDate>Thu, 04 Mar 2010 13:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2252</guid>
		<description>Yeah, endwin() works on linux.</description>
		<content:encoded><![CDATA[<p>Yeah, endwin() works on linux.</p>
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		<title>By: James E. Ward</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2244</link>
		<dc:creator>James E. Ward</dc:creator>
		<pubDate>Tue, 02 Mar 2010 01:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2244</guid>
		<description>It will work a little better if in main() right before the return 0; you call endwin().</description>
		<content:encoded><![CDATA[<p>It will work a little better if in main() right before the return 0; you call endwin().</p>
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	<item>
		<title>By: Joe</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2242</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2242</guid>
		<description>Daggum, every time I type those characters I hear strongbad in my head singing &quot;&lt;a href=&quot;http://www.homestarrunner.com/sbemail89.html&quot; rel=&quot;nofollow&quot;&gt;Ohhhhhhh If you want it to be possessive, it&#039;s just &#039;I-T-S.&#039; But, if it&#039;s supposed to be a contraction then it&#039;s &#039;I-T-apostrophe-S,&#039; scalawag. &lt;/a&gt;&quot;</description>
		<content:encoded><![CDATA[<p>Daggum, every time I type those characters I hear strongbad in my head singing &#8220;<a href="http://www.homestarrunner.com/sbemail89.html" rel="nofollow">Ohhhhhhh If you want it to be possessive, it&#8217;s just &#8216;I-T-S.&#8217; But, if it&#8217;s supposed to be a contraction then it&#8217;s &#8216;I-T-apostrophe-S,&#8217; scalawag. </a>&#8220;</p>
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	<item>
		<title>By: Ratfink</title>
		<link>http://cymonsgames.com/obit/comment-page-1/#comment-2240</link>
		<dc:creator>Ratfink</dc:creator>
		<pubDate>Fri, 26 Feb 2010 19:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://cymonsgames.com/?p=2101#comment-2240</guid>
		<description>Fun game, but it leaves my terminal in a weird mode when it exits, so I can&#039;t see what I&#039;m typing.  Also, when I press enter it doesn&#039;t make a newline.  It&#039;s still a great game though, and it isn&#039;t that hard to open a new terminal, but it would be nice if it reset the terminal mode.

(Grammar note: &quot;it&#039;s&quot; is a contraction of &quot;it&quot; and &quot;is&quot;; the possessive form of &quot;it&quot; is &quot;its&quot;.  So you said, &quot;sail through space unable to turn or change it is course until it reaches it is destination.&quot;  I know it&#039;s an odd rule, since just about every other word&#039;s possessive form is made by appending an apostrophe and an s.  I&#039;m sure I&#039;m sounding like some sort of evil grammar freak by now.)</description>
		<content:encoded><![CDATA[<p>Fun game, but it leaves my terminal in a weird mode when it exits, so I can&#8217;t see what I&#8217;m typing.  Also, when I press enter it doesn&#8217;t make a newline.  It&#8217;s still a great game though, and it isn&#8217;t that hard to open a new terminal, but it would be nice if it reset the terminal mode.</p>
<p>(Grammar note: &#8220;it&#8217;s&#8221; is a contraction of &#8220;it&#8221; and &#8220;is&#8221;; the possessive form of &#8220;it&#8221; is &#8220;its&#8221;.  So you said, &#8220;sail through space unable to turn or change it is course until it reaches it is destination.&#8221;  I know it&#8217;s an odd rule, since just about every other word&#8217;s possessive form is made by appending an apostrophe and an s.  I&#8217;m sure I&#8217;m sounding like some sort of evil grammar freak by now.)</p>
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