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	<title>Cymons Games &#187; Beginner</title>
	<atom:link href="http://cymonsgames.com/tag/beginner/feed/" rel="self" type="application/rss+xml" />
	<link>http://cymonsgames.com</link>
	<description>Anyone can make cool games!</description>
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		<title>PlayoffSoccer</title>
		<link>http://cymonsgames.com/playoffsoccer/</link>
		<comments>http://cymonsgames.com/playoffsoccer/#comments</comments>
		<pubDate>Fri, 08 May 2009 13:00:45 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[R. Alan Monroe]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=1419</guid>
		<description><![CDATA[The original Playoff Soccer game was a board game where players would take turns rolling dice and moving their pieces according to the roll of the dice on a wooden board meant to resemble a soccer field. Since players had no input besides the roll of the dice what would be the outcome if this [...]]]></description>
			<content:encoded><![CDATA[<p>The original Playoff Soccer game was a board game where players would take turns rolling dice and moving their pieces according to the roll of the dice on a wooden board meant to resemble a soccer field. Since players had no input besides the roll of the dice what would be the outcome if this game of chance were automated? The result is before you.</p>
<p>You only need one key to play, the enter key. Players take turns pressing it on their turn. Optionally you can rewrite hitenter() so that it automatically advances and you?ll have a game that truly plays itself.</p>
<p>After playing this game don?t be surprised if you look at games you played as a child like chutes and ladders differently.</p>
<p>Playoff Soccer is by R. Alan Monroe.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/playoffsoccer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Reflex</title>
		<link>http://cymonsgames.com/reflex/</link>
		<comments>http://cymonsgames.com/reflex/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 13:00:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=1382</guid>
		<description><![CDATA[Mississippis? Scooby-doobie-doos? One-Thousands? How do you count seconds when you don?t have a stopwatch around? In this program you are challenged to count a number of seconds as accurately as possible. If you are within 1 tenth of a second you win. If you?re not sure how the clock function in C works, here a [...]]]></description>
			<content:encoded><![CDATA[<p>Mississippis? Scooby-doobie-doos? One-Thousands? How do you count seconds when you don?t have a stopwatch around?</p>
<p>In this program you are challenged to count a number of seconds as accurately as possible. If you are within 1 tenth of a second you win.</p>
<p>If you?re not sure how the clock function in C works, here a good example for you.</p>
<p>Reflex is written by Joe Larson.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SineWave</title>
		<link>http://cymonsgames.com/sinewave/</link>
		<comments>http://cymonsgames.com/sinewave/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 13:00:08 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[R. Alan Monroe]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=522</guid>
		<description><![CDATA[Sometimes it&#8217;s the simple things that you want. Nothing challenging, nothing involved. Just a few simple lines of code that produce something pretty to look at. This program uses the sine function to make a sinuous curve down your computer screen. There&#8217;s not much to it, but that&#8217;s part of the appeal. Sine Wave is [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes it&#8217;s the simple things that you want. Nothing challenging, nothing involved. Just a few simple lines of code that produce something pretty to look at. This program uses the sine function to make a sinuous curve down your computer screen. There&#8217;s not much to it, but that&#8217;s part of the appeal.</p>
<p>Sine Wave is by R. Alan Monroe inspired by a BASIC program of the same name by David H. Ahl as found it 101 BASIC Games ? 1978.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Buttons</title>
		<link>http://cymonsgames.com/buttons/</link>
		<comments>http://cymonsgames.com/buttons/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 03:14:25 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=308</guid>
		<description><![CDATA[Buttons is a fun puzzle game, not to difficult. Whenever you push a button down buttons around it will change. You can only push a button down if it is up. If all the buttons are down at one time you’ll lose, unless that is your goal. If you complete all the goals you win [...]]]></description>
			<content:encoded><![CDATA[<p>Buttons is a fun puzzle game, not to difficult. Whenever you push a button down buttons around it will change. You can only push a button down if it is up. If all the buttons are down at one time you’ll lose, unless that is your goal. If you complete all the goals you win the game.</p>
<p>On a personal note, I have a long history with this game. I first seem to recall playing it on the Commodore 64, although if I remember it was actually a written for the PET computer. I remade it on the C64 in BASIC using a sprite pointer that you controlled with the joystick and snazzy graphics created with the C64&#8242;s tile set and color control. This was also the first version that had multiple goals, where as the original only asked you to make an &#8220;O&#8221; to win. Imagine my disappointment when years later I went back and found it painfully slow. I made a new version in assembly years later, sans the multiple goals, and snazzy graphics.</p>
<p>For an extra challenge, look for the line in the function puzzle() that reads:<br />
<tt>bd = rand () % 0x01FE + 1;</tt><br />
&#8230;and change it to&#8230;<br />
<tt>bd = rand () % 0x01FE + 1; goal[lv] = rand () % 0x01FE + 1;</tt><br />
&#8230;and every time you play you&#8217;ll have completely random goals.</p>
<p>Buttons was written by Joseph Larson</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trap</title>
		<link>http://cymonsgames.com/trap/</link>
		<comments>http://cymonsgames.com/trap/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:00:32 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[Beginner]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=174</guid>
		<description><![CDATA[Trap is another variant of the &#8220;Guess my number&#8221; game that has been played on school yards since time began. In this game the player chooses 2 numbers and the one with the secret number responds with whether it is larger, smaller, or between the numbers guessed. The optimal solution, like with high/low games, is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/trap">Trap</a> is another variant of the &#8220;Guess my number&#8221; game that has been played on school yards since time began. In this game the player chooses 2 numbers and the one with the secret number responds with whether it is larger, smaller, or between the numbers guessed.</p>
<p>The optimal solution, like with high/low games, is a divide and conquer strategy. However with 2 numbers you should discover quickly that halves are not always the best solution. Played optimally it shouldn&#8217;t take more than 5 guesses. The game as it&#8217;s written gives you eight.</p>
<p>Trap is written by Joseph Larson.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hurkle</title>
		<link>http://cymonsgames.com/hurkle/</link>
		<comments>http://cymonsgames.com/hurkle/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 14:00:37 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=86</guid>
		<description><![CDATA[A hurkle is one of a family of imaginary creatures. That family includes mugwumps, bogas, schmoos, and the dreaded wumpus. What a hurkle looks like, why they are hunted, and what one does with the hurkle when it is found is left to the player. However it seems apparent that the Hurkle can fly, and [...]]]></description>
			<content:encoded><![CDATA[<p>A <a href="/hurkle">hurkle</a> is one of a family of imaginary creatures. That family includes mugwumps, bogas, schmoos, and the dreaded <a href="/wumpus">wumpus</a>. What a hurkle looks like, why they are hunted, and what one does with the hurkle when it is found is left to the player. However it seems apparent that the Hurkle can fly, and so can the player, as this game utilized 3 dimensions with ease.</p>
<p>Like other guessing games, after each guess in hurkle you will be given hints that you can use to refine your next guess. The twist in hurkle is that you need to keep track of 3 dimensions at once. Since this program doesn&#8217;t have much in the way of graphical output it requires a keen sense of visualization. Like other guessing games the best strategy is divide to win.</p>
<p>Hurkle was written by Joseph Larson inspired by a <a href="http://www.atariarchives.org/basicgames/showpage.php?page=94">BASIC game by Doug Albrecht</a> as found in &#8216;BASIC Computer Games&#8217; edited by David H. Ahl ? 1978.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>LetterGuess</title>
		<link>http://cymonsgames.com/letterguess/</link>
		<comments>http://cymonsgames.com/letterguess/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 14:00:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=85</guid>
		<description><![CDATA[One of the simplest games is represented here. It&#8217;s a game that&#8217;s so simple it hardly needs an introduction. A letter is picked and with every guess you are given clues as to whether the hidden letter is higher or lower than your guess. For this sort of game the best strategy can be called [...]]]></description>
			<content:encoded><![CDATA[<p>One of the simplest games is represented here. It&#8217;s a game that&#8217;s so simple it hardly needs an introduction. A letter is picked and with every guess you are given clues as to whether the hidden letter is higher or lower than your guess. For this sort of game the best strategy can be called &#8216;divide and conquer.&#8217; By choosing points as close to the middle of where the letter could possibly be to win in the least number of guesses. If it takes you 7 guesses you&#8217;re taking too long.</p>
<p><a href="/letterguess">Letter Guess</a> is inspired by the <a href="http://www.atariarchives.org/basicgames/showpage.php?page=99">BASIC Game &#8216;Letter&#8217;</a> written by Bob Albrecht as found in &#8216;BASIC Computer Games&#8217; edited by David H Ahl ? 1978.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bagels</title>
		<link>http://cymonsgames.com/bagels/</link>
		<comments>http://cymonsgames.com/bagels/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 19:00:37 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=69</guid>
		<description><![CDATA[Number guessing games take many forms. There&#8217;s the famous high/low variation. There&#8217;s the warmer/colder, and then there&#8217;s games like Bagels. Bagels is almost a mini version of Mastermind. When you make a guess you get one of three clues; &#8220;Fermi&#8221; you&#8217;ve got one correct digit in the correct place, &#8220;Pico&#8221; means you&#8217;ve got one correct [...]]]></description>
			<content:encoded><![CDATA[<p>Number guessing games take many forms. There&#8217;s the famous high/low variation. There&#8217;s the warmer/colder, and then there&#8217;s games like Bagels. Bagels is almost a mini version of Mastermind. When you make a guess you get one of three clues; &#8220;Fermi&#8221; you&#8217;ve got one correct digit in the correct place, &#8220;Pico&#8221; means you&#8217;ve got one correct digit in the wrong place, and &#8220;Bagles&#8221; means you&#8217;ve got nothing, a big zero. The goal, of course, is fermi-fermi-fermi, meaning you&#8217;ve guessed the 3 digit number.</p>
<p>Bagels is written by Joseph Larson based on a <a href="http://www.atariarchives.org/basicgames/showpage.php?page=9">BASIC game by D. Resek and P. Rowe</a> as found in &#8216;BASIC Computer Games&#8217; edited by David H. Ahl.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ruler</title>
		<link>http://cymonsgames.com/ruler/</link>
		<comments>http://cymonsgames.com/ruler/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 19:00:16 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Illustrated]]></category>
		<category><![CDATA[Stephen Parkes]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=68</guid>
		<description><![CDATA[You are ruler over a small country. Your management over a single resource will determine the rise or fall of your nation. For such a short and simple game, there&#8217;s a surprising amount of challenge to be found. And just when you think you have a grip on the way the game works and act [...]]]></description>
			<content:encoded><![CDATA[<p>You are ruler over a small country. Your management over a single resource will determine the rise or fall of your nation. For such a short and simple game, there&#8217;s a surprising amount of challenge to be found. And just when you think you have a grip on the way the game works and act of god can destroy everything you planted that year. Hope you kept your stores stocked. If you can get your kingdom to a point where they can support themselves your people will grant you an early retirement.</p>
<p>Ruler is written by Stephen Parkes based on a BASIC game for the ZX81 written by A. Greenhalgh of Darwen, Lanacshire and published in Sinclair User March 1983.</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Rotate</title>
		<link>http://cymonsgames.com/rotate/</link>
		<comments>http://cymonsgames.com/rotate/#comments</comments>
		<pubDate>Fri, 30 May 2008 19:00:35 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[Illustrated]]></category>
		<category><![CDATA[Joe Larson]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=67</guid>
		<description><![CDATA[Rotate is a game for one, a solitaire puzzle. A board is presented to you scrambled and you have to put it back in order from A to P, left to right, up and down. It&#8217;s similar to the sliding puzzles you sometimes see as party favors except instead of moving one piece, you move [...]]]></description>
			<content:encoded><![CDATA[<p>Rotate is a game for one, a solitaire puzzle. A board is presented to you scrambled and you have to put it back in order from A to P, left to right, up and down. It&#8217;s similar to the sliding puzzles you sometimes see as party favors except instead of moving one piece, you move 4 at a time, rotating their position clockwise.</p>
<p>Control is mapped so that you can use the number pad. If you find all but two blocks are in place you can swap them by pressing 0 (zero) answering that you do not want to exit the game, and choosing which two to swap, however this move is available to you only once, so it&#8217;s often the last move.</p>
<p>Rotate is written by Joseph Larson, inspired by a <a href="http://www.atariarchives.org/morebasicgames/showpage.php?page=135">BASIC program of the same name</a> by David H. Ahl as found in &#8216;More BASIC Programs&#8217; ? 1978.</p>
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