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	<title>Cymons Games &#187; curses</title>
	<atom:link href="http://cymonsgames.com/tag/curses/feed/" rel="self" type="application/rss+xml" />
	<link>http://cymonsgames.com</link>
	<description>Anyone can make cool games!</description>
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		<title>RoguelikeDefense</title>
		<link>http://cymonsgames.com/roguelikedefense/</link>
		<comments>http://cymonsgames.com/roguelikedefense/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 14:20:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2247</guid>
		<description><![CDATA[The horde has returned (again). But this time weak defense with walls and a sword, you&#8217;ve got a new arsenal. Arrow towers, cannons, catapults and wizards will take the fight to they get near. Build mines and wood units to give your resources a boost for a few turns. Some weapons will slow the incoming [...]]]></description>
			<content:encoded><![CDATA[<p>The horde has returned (<a href="/horde/">again</a>). But this time weak defense with walls and a sword, you&#8217;ve got a new arsenal. Arrow towers, cannons, catapults and wizards will take the fight to they get near. Build mines and wood units to give your resources a boost for a few turns. Some weapons will slow the incoming tide. literally encumbering the movement of hit units. Some units shoot fast but do less damage, some units shoot slow but do massive damage.</p>
<p>Roguelike Defense doesn&#8217;t ramp you up to the task of defending it&#8217;s 9 lanes all at once. But it also doesn&#8217;t leave you to defend yourself at once. Your initial wall will be enough to mostly slow down the first wave, but you had better develop some strategy quick because every creature that makes it through is a point off your health. When that reaches zero it&#8217;s game over. And you may think that you&#8217;ve got a grip on thing until the swarm starts rushing your line of defense faster and your mines and woods start running out of resources and disappearing on you.</p>
<p>How many waves will you survive before the horde over runs your castle.</p>
<p><strong>Controls:</strong></p>
<ul>
<li>Arrows: Move Cursor</li>
<li>Space/Enter: Make selection</li>
<li>Esc: Cancel Selection</li>
<li>+/- : Change game speed.</li>
</ul>
<p>Roguelike Defense was written by Marcus Wiseman.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/roguelikedefense/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>asciiPong</title>
		<link>http://cymonsgames.com/asciipong/</link>
		<comments>http://cymonsgames.com/asciipong/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 13:00:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[ratfink]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2210</guid>
		<description><![CDATA[It&#8217;s pong. It uses text characters. Does anything more need to be said? Well, maybe a little bit. Ratfink&#8217;s version of the classic game overcomes some of the shortages in the curses input routines by offering 3 different control schemes, each of which are accessible from the (rather cool) main menu or at any time [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s pong. It uses text characters. Does anything more need to be said?</p>
<p>Well, maybe a little bit.</p>
<p>Ratfink&#8217;s version of the classic game overcomes some of the shortages in the curses input routines by offering 3 different control schemes, each of which are accessible from the (rather cool) main menu or at any time by pressing the 1, 2, or 3 keys. Deflecting the ball with a moving paddle will add or subtract y-axis motion from the ball, which is the trick to scoring against the computer opponent.</p>
<p>asciiPong is written by Ratfink.</p>
]]></content:encoded>
			<wfw:commentRss>http://cymonsgames.com/asciipong/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>WerewolvesAndWandererColor</title>
		<link>http://cymonsgames.com/werewolvesandwanderercolor/</link>
		<comments>http://cymonsgames.com/werewolvesandwanderercolor/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 14:00:57 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Joe Larson]]></category>
		<category><![CDATA[Tim Hartnell]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2204</guid>
		<description><![CDATA[Danger, adventure, great wealth and an ancient mystery all await you in the abandoned castle! After making the C conversion of Tim Hartnell&#8217;s Werewolves and Wanderer I received feedback that the game should highlight in color certain words to make scanning the screen for information easier. So I set about changing the input and output [...]]]></description>
			<content:encoded><![CDATA[<p>Danger, adventure, great wealth and an ancient mystery all await you in the abandoned castle!</p>
<p>After making the <a href="/werewolvesandwanderer/">C conversion of Tim Hartnell&#8217;s Werewolves and Wanderer</a> I received feedback that the game should highlight in color certain words to make scanning the screen for information easier. So I set about changing the input and output routines to go through curses as well as adding color information in the text.</p>
<p>The original will still be retained for academic purposes, but this is the version that will likely be used to develop future Interactive Fiction games, if future Interactive Fiction games are to be developed.</p>
<p>Werewolves and Wanderer was written by Joe Larson inspired and based on the BASIC game of the same name by Tim Hartnell as found in ‘Creating Adventure Games On Your Computer’ (c)1984.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Obit</title>
		<link>http://cymonsgames.com/obit/</link>
		<comments>http://cymonsgames.com/obit/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 16:10:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[cpp]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Marcus Wiseman]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2101</guid>
		<description><![CDATA[In the far reaches of space the Obit lives, a smallish multi-dimensional space creature that lives in asteroid clusters. Since asteroids are so small the Obit will jump from one asteroid, breaking free of its minuscule gravity field, and sail through space unable to turn or change it&#8217;s course until it reaches its destination. In [...]]]></description>
			<content:encoded><![CDATA[<p>In the far reaches of space the Obit lives, a smallish multi-dimensional space creature that lives in asteroid clusters. Since asteroids are so small the Obit will jump from one asteroid, breaking free of its minuscule gravity field, and sail through space unable to turn or change it&#8217;s course until it reaches its destination. In some Obits asteroid clusters there are short distance wormholes with predictable properties that the Obits have learned to use. Help each Obit get to it&#8217;s home to win.</p>
<p>Obit is a game that&#8217;s been done before, but with the source code before you now you can make your own levels and challenge your friends, and share your levels on the <a href="/forum/">forums</a>.</p>
<p>The author of the program also built an Allegro version that load bitmaps to make a less text based game. You can see more and download it <a href="/forum/index.php?topic=194.0.">on the forums here</a>.</p>
<p>Obit was make by Marcus Wiseman based on a flash game named Orbox.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Mandala</title>
		<link>http://cymonsgames.com/mandala/</link>
		<comments>http://cymonsgames.com/mandala/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 13:00:36 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[BASIC]]></category>
		<category><![CDATA[conversion]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[R. Alan Monroe]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2092</guid>
		<description><![CDATA[Mandalas are square patterns. Think of a line that starts at the mandala&#8217;s center and extends straight out. Imagine swinging it as if it were a piece of rope, with a weight on the end to keep it straight. When the line dips and climbs, you&#8217;ll make an interesting surface. If the line itself ripples [...]]]></description>
			<content:encoded><![CDATA[<p>Mandalas are square patterns. Think of a line that starts at the mandala&#8217;s center and extends straight out. Imagine swinging it as if it were a piece of rope, with a weight on the end to keep it straight. When the line dips and climbs, you&#8217;ll make an interesting surface. If the line itself ripples while you swing it, your surface will be even more interesting.</p>
<p>This is what making mandalas is all about. You control the ripple and the dipping. How many ripples from your hand to the end? That&#8217;s called the ripple frequency, and how many dips in a complete swing, that&#8217;s a frequency too.</p>
<p>When your mandala is made, the ripple and dip effects are added &#8211; if one is positive and the other negative you&#8217;ll tend to get a blank area. But if both are positive, you&#8217;ll have lots of colored fields of various density.</p>
<p>Your mandalas have a third effect, a combination of dips and ripples. All three effects are added to get the surface.</p>
<p>Advice: Until you have a good feel for dips and ripples, use zero (0) for your combination number. Also, use small<br />
integers like 1 or 5 or 4.</p>
<p>Mandala was converted to C by R. Alan Monroe based on a BASIC game of the same name by Greg Yob as found in &#8220;What to do after you hit Return&#8221; by Creative Computing.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>SkeeBall</title>
		<link>http://cymonsgames.com/skeeball/</link>
		<comments>http://cymonsgames.com/skeeball/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 13:00:08 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[James E. Ward]]></category>
		<category><![CDATA[one-switch]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2059</guid>
		<description><![CDATA[In arcades around America there can be found a simple game where players bowl small balls up a ramp with a jump at the end an attempt to skip their ball into one of the scored targets at the end. Most times the game is played for tickets that can then be redeemed for prizes. [...]]]></description>
			<content:encoded><![CDATA[<p>In arcades around America there can be found a simple game where players bowl small balls up a ramp with a jump at the end an attempt to skip their ball into one of the scored targets at the end. Most times the game is played for tickets that can then be redeemed for prizes. This version of skee ball is all the fun and frustration of the famous arcade staple with none of the quarters lost.</p>
<p>This game is also a one-switch game, meaning you play it with only a single button, so even those with severe physical limitations can participate.</p>
<p>Skee ball is by James E. Ward.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ooooorrrrcs</title>
		<link>http://cymonsgames.com/ooooorrrrcs/</link>
		<comments>http://cymonsgames.com/ooooorrrrcs/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 13:00:21 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[Jakub Debski]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2042</guid>
		<description><![CDATA[So, brave hero&#8230; You went to the Orcish Mines and got their Crystal Crown? Hah? You really think this is over? Watch for the surprise that orcs prepared especially for you&#8230; After a long way up, with blunted sword in hand and Crown in the backpack your face was finally covered in Moonlight. However the [...]]]></description>
			<content:encoded><![CDATA[<p>So, brave hero&#8230; You went to the Orcish Mines and got their Crystal Crown? Hah? You really think this is over? Watch for the surprise that orcs prepared especially for you&#8230;</p>
<p>After a long way up, with blunted sword in hand and Crown in the backpack your face was finally covered in Moonlight. However the pain from bleeding wounds was too strong to let you perceive beauty of rocky area where entrance to  Orcish Mines was. There was only one way home, long way east, where human civilization lays.</p>
<p>A noise recalling whispers of stream, suddenly changed into a roar of hundred voices, when distant shapes spotted  you. &#8220;Ooooorrrrcs!&#8221; you screamed and started to run for your life&#8230;</p>
<p>Rules:</p>
<ul>
<li>Use the number pad to move. You can only move E,NE,SE,N,S (6,9,3,8,2) as anything else would be deadly.</li>
<li>Press &#8216;p&#8217; to use magic power to teleport you east a distant equaling your MP</li>
<li>You are wounded and bleeding. Every turn you loose HP.</li>
<li>Orcs will find you by blood traces, you have to run. Orcs are chasing you from west, run east.</li>
<li>Run far enough to loose them and win.</li>
<li>Take herbs &#8216;?&#8217; that grow among rocks. They add 20 HP and for a moment allow you to run faster.</li>
<li>Orc guards are on your way. They have different strength (A-F). A is the weakest one, F the strongest.</li>
<li>Kill guards to get MP. Every killed guard gives you 1 MP and a boost in health.</li>
<li>Avoid guards hiding by the rocks &#8211; they will catch you and throw west.</li>
</ul>
<p>Like many games by the same author, Ooooorrrcs has a beautifully simplistic game play executed in a minimal way. In short it is a game of catch up on several levels. You&#8217;re trying to catch up with the east edge of the screen, but every move you make could push you further back from it. Picking up herbs move you a little closer, but they don&#8217;t do as much for your health as a fight with an orc. Fighting orcs helps you catch up with your dwindling health, but may push you back further to the west where you&#8217;ll have to play catch up with your goal again. The code was originally written to be no more than 1k. This version has been fleshed out a little but don&#8217;t expect to learn much about how to code from the source of this game.</p>
<p>Ooooorrrcs is by Jakub Debski.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>SpaceFighter</title>
		<link>http://cymonsgames.com/spacefighter/</link>
		<comments>http://cymonsgames.com/spacefighter/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 08:19:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[ascii]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[James E. Ward]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2034</guid>
		<description><![CDATA[You&#8217;ve got a spaceship. There are people who need rescuing. There are aliens that need blow-uping. You&#8217;ve got a limited stock of ammo, it&#8217;s dark, and you&#8217;re wearing sunglasses. Hit it. Space Fighter is a simple side scrolling ASCII based shoot-em-up. While the author tries to discourage would be fighter pilots with his warning of [...]]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve got a spaceship. There are people who need rescuing. There are aliens that need blow-uping. You&#8217;ve got a limited stock of ammo, it&#8217;s dark, and you&#8217;re wearing sunglasses.</p>
<p>Hit it.</p>
<p>Space Fighter is a simple side scrolling ASCII based shoot-em-up. While the author tries to discourage would be fighter pilots with his warning of bugs the game is solid enough to play right now and simple enough to pick up without much fanfare. There is really no reason not to try this game out. At the same time there&#8217;s little more that can be said about it.</p>
<p>Space Fighter was written by James E. Ward.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>InputRevolution</title>
		<link>http://cymonsgames.com/inputrevolution/</link>
		<comments>http://cymonsgames.com/inputrevolution/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 13:00:12 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[James E. Ward]]></category>
		<category><![CDATA[rhythm]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=2000</guid>
		<description><![CDATA[Limber up your fingers because it&#8217;s time to take them dancing. Input Revolution borrows a popular mechanic that should be familiar to most people and doesn&#8217;t add many bells and whistles. Hit the right key as the indicated key reaches the indicated point and score. Miss and&#8230; you miss. Miss too many times and you [...]]]></description>
			<content:encoded><![CDATA[<p>Limber up your fingers because it&#8217;s time to take them dancing.</p>
<p>Input Revolution borrows a popular mechanic that should be familiar to most people and doesn&#8217;t add many bells and whistles. Hit the right key as the indicated key reaches the indicated point and score. Miss and&#8230; you miss. Miss too many times and you won&#8217;t go on to the next level.</p>
<p>Input Revolution works but it&#8217;s admittedly pretty rough. Think you can do better? Source code is right there.</p>
<p>Input Revolution is written by James E. Ward.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SudokuSolver</title>
		<link>http://cymonsgames.com/sudokusolver/</link>
		<comments>http://cymonsgames.com/sudokusolver/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 13:00:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Type-ins]]></category>
		<category><![CDATA[curses]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Timothy Sassone]]></category>

		<guid isPermaLink="false">http://cymonsgames.com/?p=1981</guid>
		<description><![CDATA[If you like sudokus but are bored with solving them, then Timothy Sassone&#8217;s sudoku solver is for you. This solver solves sudoku&#8217;s like you do, instead of the brute force approach that other algorithmic sudoku solvers do. Consequently it can show you the step by step on how to solve a sudoku, so if you [...]]]></description>
			<content:encoded><![CDATA[<p>If you like sudokus but are bored with solving them, then Timothy Sassone&#8217;s sudoku solver is for you. This solver solves sudoku&#8217;s like you do, instead of the brute force approach that other algorithmic sudoku solvers do. Consequently it can show you the step by step on how to solve a sudoku, so if you can also use this program if you just need a little hint.</p>
<p>This program uses the curses library to give you an easy to use interface when entering and editing puzzles.</p>
<p>Sudoku solver is by Timothy Sassone.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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